Thursday, 11 December 2008

Week Twelve

This week after much time spent rendering we finally finished the final product, i am very pleased with the outcome and feel that the advert will prove very useful for the YMCA when trying to encourage everyone to come and join in the events they hold there. Our main focus was Diversity and we wanted to get across the point that the YMCA welcomes everyone no matter who you are and no matter what event is being held.

I have really enjoyed this module and i have enjoyed working with my group. I feel that we worked very well together and our ideas merged well to achieve an outcome we were all very pleased with and which i think would be very effective if used by the YMCA.

For myself this module has been very beneficial, i have learnt so much. i have gained skills in 3D Studio Max which i never had before such as complex modelling and animation which i will continue to use in the future. I have gained a greater understanding of 3D Studio Max itself and will definitely use it again and again as this module has made me much more confident with this 3D software. Before this module i had not much understanding of 3D studio Max at all and my skills were very basic, i am very happy i had the opportunity to do this module.

Tuesday, 9 December 2008

Week Twelve

Tuesday

Today Keeley was still absent so me, Paul and Matt had to present our work so far to some colleagues from the YMCA. We didn't have a final finished product as rendering was taking a long time as the scenes are quite complex with many characters and animation.

We had two of the animated scenes to show and we each took turns in talking about certain aspects of our work and our ideas.

The visitors from the YMCA seemed pleased with the result so far and were looking forward to seeing the final product.

The rest of this week is going to be spent putting together and rendering the final scenes, and then finally putting the different scenes together with voice over to complete the advert for the YMCA.

Saturday, 6 December 2008

Week Eleven

Friday

Keeley is still off ill so me, Paul and Matt spent the rest of this week animating the rest of the characters in order to have something ready for the presentation on tuesday.

There were a few problems encountered when merging characters into our scenes, as animation and materials were lost however we managed to overcome this problem and started putting the animated scenes together.

Wednesday, 3 December 2008

Week Eleven

Wednesday

I have been carrying on with the animation animating characters we will use in the crowds. This is the first dancer i have animated, i animated her legs and arms to make her move to the music.

Tuesday, 2 December 2008

Week Eleven

Tuesday

Today it was just me Paul and Matt as Keeley was still off ill, we began animation today by each taking a character and animating them with the instruments i created to form the band. Paul created a singer, Matt created the Guitarists and i created the drummer. Today was something totally new for me as i had never created an animation using 3D Studio max before. At first it was quite tricky getting the hang of things but the more i got use to it, the easier it become.

First of all the character and Drum Kit were in two different files so i had to merge them together. i then started on arranging the scene and getting the drummer into place. I started by making the drummer look as though he was sitting on the drum stool, i did this by moving the bones in his feet up to a seated position and then scaled the stool to the right size and placed him on it.

I then had to move the drummer's hands into a clenched position so that he could hold the drumsticks i created. I did this in vertex mode, selecting certain vertex at a time and using the move and rotate tools.

After this i moved his arms and hands into position, i selected certain bones and used the move tool to bring his arms forward. His hands needed to be rotated separately after so that they were facing the correct direction.


I the attached the drumsticks to the drummer by first moving them into place and then using the link tool, i linked the drumsticks to the drummers hand bones so that the drumsticks moved with any movements of the hands.

I moved the drums into position and then arranged the drummers arms and hands into position to play. this was a little hard at first as the arms were quite hard to move into the position i wanted, however after some time trying i achieved the position i wanted. I didn't want his arms and movements to look so stiff so played about with different positions until i thought it looked right.


Once everything was in place i then began the animation, i animated each arm separately, his head and his upper body. Each arm move in an up and down motion at different timings to give the effect he is playing the drums. His head nods to the beat of the music and his upper body twists slightly to each side at different times as he plays across the different drums.






Today has been very enjoyable and i have achieved so many more 3D studio max skills, i now feel more confident with 3D Max then ever and i have definitely learnt skills for the future which i will continue to develop further. This module is proving very beneficial and i am enjoying it so much, i really feel like i am gaining and achieving something.

Over the next few days i am going to continue with the animation for our final piece of work working on other characters such as the crowds in each room.