Over this week i have been finalising the shape of my modelled head. I attached the head and ear to the face so that the model was complete and then experimented with tools and smoothing techniques to get a smooth final outcome when rendered. I ensured all the vertex and sides were positioned correctly to create a free flowing model and made sure there were no gaps when the model was rendered.
Below are some final rendered images of my final model:


This image shows the head from a different angle showing the nose more closely and the nostrils i created. it also shows the features from a different view. Below are close up images of the mouth and ear.


After ensuring the head was modelled correctly i then began to think about materials and how i would apply these to the model. I started by applying a unwrap modifier which helped me select faces of the head which a material would be applied to, leaving the ear out as this needed to be done separately.

After using the unwrap UVW modifier i then went to the material editor and added a checkerboard effect to my head just to see how the material looked. After adding this i realised that the material was not evenly wrapping itself around my head this was because of the placement of some vertex. If the vertex are to stretched or inverted then this causes the material to not wrap smoothly over the surface.


Because the material wasn't wrapping smoothly i went in to edit on the parameters tab to look at the placing of each vertex, looking at this i realised that some of the vertex especially on the top of the head and the neck were stretched too much. I used a tool which relaxed the vertex and this gave a much more smoother look to the shape of the head and the placing of the vertex.

After relaxing some vertex and adjusting a few thing i was then able to add material to the head and ear, the material laid a lot smoother over the surface of my head and i was pleased with the over all effect.

Final Thoughts
I have enjoyed this module and i am very happy with the final outcome. I did find this module quite challenging as i am not very familiar with modelling using 3D Studio max but this module has now made me much more confident with the 3D package and i feel i have gained many skills creating something i didn't know i was capable of. The modelling process become more and more challenging as i started to create other features such as the back of the head and the ear but i feel that they come out rather well in the end.
Creating this 3D model is a strength for me as a whole considering at the start of this module i was struggling to create even the simplest of things, but with time and perseverance i have created something which i am very proud of. I am happy with the smoothness and shape of the head although it doesn't look much like myself with out the correct materials added.
One of the weakest points and the most challenging was the connecting of the face, head and ear together, this proved very difficult as it was sometimes hard to connect certain vertex to each other. This meant that there were gaps which created holes when the image was rendered. Connecting everything together was very tricky but i managed to get there in the end.
This module has given me so many more skills for the future and i would definitely not hesitate to use 3D Studio max for further work. I have created this head to the best of my ability and created something i didn't even know i could do.
If i had more time i would of liked to actually start again because at the end, after learning new things i feel i could have used new skills at the beginning to make my model that tiny bit better in the end. I would of also liked to of experimented further with materials wrapping my own facial features from an image onto certain parts of the head i feel this would of been a challenge i would of liked to take on. Overall this has been a very beneficial module and i am happy with the final outcome and the skills and knowledge i have learnt.