Tuesday
Paul started experimenting with the lighting and different effects on objects to determine which would be the best lighting effects to use in the final scenes.
Matt was absent from this lesson however he was working on shaping and forming the characters.
We were also working on our individual props which will take place in the final scene.
During the Lecture this week we looked at different lighting and shadow effects in 3D Studio Max. there are three main sources of light which can be used, they are Omni, target spot and target direct. these all light up a scene in different ways giving different effects.
For the YMCA lesson today we each worked on our individual areas, me and keeley started the room, we created two of the walls, the floor and the ceiling using the box shape tool however when it came to creating the walls with the door and window we used the line tool and then extruded the shape because Boolean out the holes for the door and window would of made it difficult when applying materials and also would of made the file much lager.
Paul started experimenting with the lighting and different effects on objects to determine which would be the best lighting effects to use in the final scenes.
Matt was absent from this lesson however he was working on shaping and forming the characters.
We were also working on our individual props which will take place in the final scene.
Friday
I added the modifier symmetry to the face so that whatever was done on one side was automatically done on the other side creating both sides of the face.
Today i began creating the nose, this was quite difficult at first as i hadn't created enough quads so that my nose was free flowing however i created a nose using the quads i had. I first started with the nostrils i created a smaller while for the nostrils by cloning and extending the surrounding quads using the scale tool, the quads all met in the centre forming a small hole for the nostril, this was then duplicated on the other side due to the symmetry modifier. I then extruded the inside of the nostril up so that it created the inside of the nostril and didn't just look like a hole. I then played around with the quads surrounding the nostril to create the shape of the nose and nostrils.
Today i began creating the nose, this was quite difficult at first as i hadn't created enough quads so that my nose was free flowing however i created a nose using the quads i had. I first started with the nostrils i created a smaller while for the nostrils by cloning and extending the surrounding quads using the scale tool, the quads all met in the centre forming a small hole for the nostril, this was then duplicated on the other side due to the symmetry modifier. I then extruded the inside of the nostril up so that it created the inside of the nostril and didn't just look like a hole. I then played around with the quads surrounding the nostril to create the shape of the nose and nostrils.
I looked at smoothing techniques also such as applying the NURMS subdivision, and also applying modifiers such as Smooth and Turbo smooth. These all helped to give the overall face a more smooth and round effect.
During the Lecture this week we looked at different lighting and shadow effects in 3D Studio Max. there are three main sources of light which can be used, they are Omni, target spot and target direct. these all light up a scene in different ways giving different effects.
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