This week we decided to share the responsibilities for the whole project in order to get the desired final outcome:
Rooms/scenery: Amy and Keeley
This will be created using various shapes and tools in 3d max, the room will be a basic shape with a window and door.
Texturing/Lighting: Paul
The lighting will give desired effects depending on what genre of music and which type of character is in the room for the event.
Modelling Characters: Matt
The characters will be basic with different characteristics depending on the genre of music.
Props: Amy and Keeley
Props will consist of tables, chairs, cups, musical instruments, stage, door, window etc everything will give the desired environment.
Animation: Matt and Paul
Modelling/texture/sound ideas: ALL
Friday
After setting up my work space in 3d studio max i was then ready to create the basic shape of the face, this was achieved by selecting different vertex on the front veiw image and then dragging them out to where they should be using the side view for guidance. After dragging all of the vertex out this created the basic shape of the face however at first it did seem rather sharp and rigid and not smooth like a face should appear.
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