Saturday, 25 October 2008

Week Five

Tuesday & Friday

This week we all decided as a group not to work on YMCA work during university time and concentrate on the modelling of our heads. however we could each work on our own individual YMCA tasks in our own time.



Using similar techniques to the nose i created the lips. I cloned and scaled the faces surrounding the lips and then moved the vertex to where i wanted to give the correct shape of the lips. I then selected the quads making up the lips and used face extrude. This defined the shape of the lips and made them stand out slightly from the face.


This week my main focus points for the head were the back of the head the ear and the neck. I looked ta the tutorials and followed them as closely as i could to get the correct effects however not everything could be done exactly the same as the quads created by me differ to that in the tutorials in some areas.

Back of Head

The back of the head is created using a sphere in 3D Studio Max which is roughly the size of my own head and ensure all the edges are lined up and rotate it so that the poles of the sphere are on the sides of the head, these were not used because of the triangles involved. Then scale down the sides of the sphere to the width of your head.




Apply edit poly and then using the paint selection i painted away the bits i didn't want, i also deleted all of the right side as the symmetry modifier is already set up.



Using vertex mode and snap i then dragged various points so that the face lined up with the head, applying soft selection moves all of the points together to give a more rounded and smooth shape.

Ear

The ear starts in Photoshop using the brush tool to define the lines and key areas of the ear, this is then taken into 3D studio Max, change the resolution as the image is first pixelated this means the ear can be seen more clearly. Like before creating the face i used the line tool to follow around the lines created in Photoshop and then apply edit poly modifier. Using the reference planes you then drag the vertex out to get the shape and depth of the ear correct.






The ear is then attached to the head, i used snap to drag points and close the gaps around the ear.


Neck

This first starts in Photoshop with the original side image again, and like before when drawing the lines on the front of the face i drew lines across the neck and up to the back of the head. Then i took the image back in 3D Studio Max and applied it to the plane again. Using the same technique to achieve the face shape i dragged the vertex out to create the shape of the neck.


Over the following week i hope to add the final touches to the modelling of my head getting it to look as good as it possibly can using the best of my ability. i will ensure the shape is looking correct and similar to that of my own head and apply materials.

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